Categories
Web 3.0 Tech Law Tech

Pixels to Possibilities: Unravelling India’s Gaming Odyssey

Written by : Ankita Sambyal on Digilah (Tech Thought Leadership

Who isn’t fond of video games? From teens to adults, isn’t it? Some play video games as a source of living or to relieve stress. 

The genesis of video games dates back to their early development when a human being used to interact with a massive video device and an analog remote to give commands to the machine to move a pixelated character. 

The earliest recorded U.S. video game patent dates back to 1948, known as the ‘Cathode-ray tube Amusement Device.’ Some of the earliest video game examples include the Nimrod Computer, a massive machine weighing over a ton, as well as Oxo (1952), Tennis for Two (1958), and Spacewar (1961). 

However, these early video games were not available for public purchase due to their immense size and high costs.

The evolution in video game technology has witnessed the progression from classic games like Mario to multiplayer gaming and now to the concept of metaverse gaming.

 Ralph Baer, the Father of Video Games, played a significant role in advancing the Gaming Industry.

In 1967, he invented the prototype called the ‘T.V. Game Unit #1,’ followed by other inventions like the ‘Brown Box Light Gun’ and the ‘Pump Unit’ in 1967-68. In 1972, Baer introduced the Video Game Console named “Odyssey.” 

The Global gaming industry experienced substantial growth, with a valuation of USD 231.34 billion in 2022 and a projected value of USD 353.35 billion over the next five years. 

The year 2023 shows promising developments, including the introduction of generative AI support that simplifies gaming development and increased investments in the metaverse.

In contrast, the Indian gaming industry was valued at USD 2.8 billion in 2022 and is expected to reach USD 5.0 billion by 2025.

Considering the exponential growth of the gaming industry, it becomes crucial to establish and enforce regulations to protect the interests of players. 

These regulations should focus on promoting fair play, ensuring player safety, safeguarding minors, protecting intellectual property rights, and preserving the confidentiality of data and sensitive personal information of gamers.

 Additionally, such regulations should consider the financial interests of both the gaming industry and the players.

“Most Parliamentarians don’t have a clue as regards the challenges or the opportunities the games industry faces” – David Puttnam

A videogame can be classified on the basis of mode: – 

    1. Online Games

    1. Offline Games. 

Further, Online and Offline Games can further be classified on the basis of interaction: – 

    1. Game of Skill

    1. Game of Chance.

    1. A Mixture of Game of Skill and Chance.

On 6th April 2023, the Ministry of Electronics and Information Technology of India proposed Amendments to the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021, which gives a comprehensive framework for Online Gaming Ecosystem, however, these amendments still fail to address the vital connotations of the Gaming Industry. 

Although, the endeavour has been made through implementing these Amendments to define and explain the terms like “Online Game” (Sec. 2(qa)), “Online Gaming Intermediary”(Sec. 2(qb)), and “Online Real Money Game” (Sec. 2(qd)), however, the definitions and explanations are not comprehensive enough, and there is still a significant gap in the interpretation of these terminologies to fit in the practicality of today’s gaming that we are witnessing in and around.

In 2020, the Federation of Indian Chambers of Commerce and Industry (FICCI) in partnering with Ernst & Young (EY), released a report stating that USD 817 million has been garnered by the Indian Online Gaming Industry, which involved real-money transactions which depicts that 71% of Indian players are involved with ‘Online Real Money Gaming’. 

Therefore, Regulators need to take a nuanced approach while defining online games and should consider different examples and illustrations to help clarify the distinction between games of skill and games of chance.

    • In situations where monetary transactions are involved in an online game (skill-based or chance-based), it is crucial to adopt a risk-based approach and enforce mandatory KYC verifications for the players utilizing that platform. Additionally, the platform should implement restrictions on financial transactions based on spending limits to ensure responsible and controlled monetary involvement.

    • The legislative amendment should provide clear and detailed explanation of fraudulent activities, that occur in the virtual realm, including services that hijack gaming accounts, theft of virtual identities, fraudulent manipulation of in-game items, cheating and hacking through the use of bots, deceptive game modification, Phony Game Currency Sellers, etc.

    • The legislative amendment should provide detailed and clear distinction of gaming intermediaries and their roles involved in the virtual realm such as online gaming platforms, game developers, publishers, marketplaces etc. along with their roles and responsibilities such as hosting game servers, game distributors, facilitating communication among players, offering customer support etc.

    • The gaming platforms must be legally obligated to provide clear and explicit information on their websites regarding the nature of the game mode in which the player is engaging, distinguishing it is primarily based on skill, chance or a combination of both. By doing so, they will ensure transparency, promote user awareness, and facilitate a fair gameplay environment in compliance with legal requirements.

“The people are pieces of software called avatars. They are the audio-visual bodies that people use to communicate with each other in the metaverse.” – Neal Stephenson

As we have transitioned from traditional gaming to more immersive and interactive experiences facilitated by VR Headsets, we may also witness the emergence of evolved forms of criminal activities in this virtual space. 

Some Countries like Hong Kong are policing the Metaverse to design ‘user safety’ and to educate the public about the potential dangers associated with Web 3.0 and the Metaverse. 

In conclusion, it is imperative for India, which is having a base of 421 million of online gamers and is likely to reach over 442 million by the end of 2023, needs to take a thorough revamp of its gaming regulations to encompass games such as Blockchain-based gaming, Metaverse Gaming. 

By proactively, embracing and regulating these advancements, can help protect consumers, prevent problems of gambling, and ensure a fair and level playing field for all participants that can help India to position itself as a leader in effectively overseeing the Gaming Industry. 

This strategic approach will ensure that India remains competitive and doesn’t lag behind in effectively policing the dynamic and evolving gaming landscape. 

Most asked questions

What is the current size of the gaming industry?

What are the job opportunities in the gaming industry?

Most searched queries

Fastest growing gaming company

Mobile gamers in India

Hello readers! Hope you liked what you read today. Click the like button at the bottom of this page and share insights with your colleagues and friends!

For more such amazing content follow Digilah

Categories
Mar Tech Web 3.0 Tech

EMB Gaming

Written by : Saurabh Bhatia on Digilah (Tech Thought Leadership)

Gaming is booming and is expected to keep growing as per World Economic Forum.

Exploding Gaming Industry in India

The gaming industry in India is experiencing explosive growth, expanding at an annual rate of approximately 38%. India is second only to China in terms of growth, with the industry projected to grow four-fold by 2027 and create at least 100,000 jobs each year. While the global gaming revenue is expected to expand at a CAGR of 9.64%, India is on track to grow at an impressive CAGR of 16.22%. The transformation from a simple pastime to a thriving business is nothing short of remarkable.

Challenges and Opportunities

Despite the rapid and lucrative growth of the gaming industry, the constant technological advancements make staying relevant a considerable challenge. Out of the 1000+ game development studios and agencies, only a few are keeping pace with the industry’s evolution.

Expand My Business: A Pioneer in Indian Gaming

Gurgaon-based Series-A funded tech service start-up, Expand My Business (EMB), is one such trailblazer in the Indian gaming industry. Our Game Development vertical is making an impact worldwide. EMB specializes in providing consultation and delivering cutting-edge tech and digital services across domains, positioning itself as the most proficient solution provider.

In just a year, EMB’s gaming division has become a significant contributor internally and has positively impacted its clients’ success. A clear distinction between iGaming and Core Game Development & Gamification has enabled them to penetrate gaming, e-sports, casual and hyper-casual gaming, and AR-VR-based games. The company has delivered more than 30+ game solutions across domains and tech stacks in FY 22-23, aiming to increase project volume tenfold in the current FY as they continue adding new gaming micro-level services to their arsenal.

EMB’s USP

Diversified Expertise and Innovation

EMB, the technical facilitator behind India’s digital gaming solutions, has strengthened its expertise in fantasy and digital card & board games. Making headlines for service expansion in niche domains like blockchain-based gaming, cloud-based gaming, immersive gaming, NFT-enabled gaming, and immersive gaming experiences.

Comprehensive Game Development Services

Not only is Expand My Business a one-stop solution for game development, but it is also an ideal destination for game design and strategic partnerships. The company fosters growth by cultivating high-revenue games and excels in:

Research

·       Guiding game development through studies and information gathering

Design

·       Storyboarding & Storytelling

·       Game Art & Animation

·       Concept Art

·       Casual Art

·       3D Assets

·       2D-3D Animation

·       UX/UI

·       Motion Design

·       Game VFX Services

Audio Production

·       Music & Audio Production

·       Sound Effects

·       Scores

·       Audio Assets

Deployment

·       Game Testing & QA

·       TRC Game Certification

·       Game Porting Services

·       Full Post Production Services

Marketing Services

·       Social Media

·       Digital Advertising

·       Influencer Marketing

·       PR

·       Content Marketing

Full-Game Development

·       Complete the game development process, start to finish

·       A final roadmap cycle

Resource Augmentation

·       Hiring additional resources as needed (artists, developers, designers, testers)

·       3D/2D Artists and Designers

·       Game Developers

·       Game Testers, QA

Legal Services

·       Intellectual property protection

·       Licensing and distribution agreements

·       Compliance with local and international regulations

·       Privacy policies

·       Contract drafting and negotiation

·       Dispute resolution

Future vision

To be a significant contributor to India’s GDP which is fueled by the gaming industry’s extraordinary growth and the comprehensive array of services offered and create a global gaming footprint.

As the world marvels at the gaming industry’s unparalleled growth, choosing the right tech and consulting partner is crucial.

Most asked questions

Which is the trendiest online game?

What is world economic forum?

Most searched queries

Augmentation

GDP

Hello readers! Hope you liked what you read today. Click the like button at the bottom of this page and share insights with your colleagues and friends!

For more such amazing content follow Digilah